You can say a lot about the epic, but they are not slow to react to the fan response. In these recent patch survivors, Fortnight had implemented a change of explosive damage where even if the players were behind the wall, they would still take 25% splash damage in nearby explosions.
Epic knew that it would be disputed, but they were trying to propagate aggression and discourage the tortoise. They also took a list of questions they asked about the change in the community:
25% the right amount? Was it less?
Should all elements reduce the same damage? That should absorb a higher than metal wood?
Are currently aggressive / defensive balances? How can any other methods of earning money to counter the challenge of additional procedures?
Well, the community reacted so loud about how bad this change was, that Epik has already announced that they are coming back a day after it's gone. Here's their new statement:
"Hey everyone, we will bring changes to the explosive damage changes yesterday, we really appreciate your feedback! We've heard better inputs about how we can inspire aggressive play better and we will keep that input in mind when we consider other options. I'm working to recover and once I've finished updating it. "
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Fortnight players silently oppose something like Nerf like a building and I think that sometimes they can be killed on that mountain, I want to agree with a lot, amateur and professional, this was a very bad change. Accepting splash damage during the disguise, especially against rocket launchers, is that you have not taken any shelter in the literal sense of protecting yourself from the walls, it can cause a lot of harm to change, or escape will reveal to you. Likewise, how dramatically the third part of this section has increased, since the explosion of any kind of explosion through the walls of the fire can occur, and splash kills randomly through damages. In short, it was a bad idea.
You can quickly respond to epic changes in two ways.
First, another example of Epic fan response, not immediately attempting to react to fan feedback and strengthening their visions, when their game is actually taken by those who play the game so badly.
You can also explain it to the epic about "jump the shark" for the fontnite, really fearing that a change that makes the players think of "this out screw out screw" and moves towards other interesting games beyond this fall. . It seems that the kind of gameplay that might seem to be negative, Epic so they do not want to stand for longer than the minimum once they figured out to hate it with each other.
However, it is tempting to quickly see this a reverse. I'm a Destiny Player, where changes in the game are fastest and take about one month in six months, not even slow, even forced forced things that negatively affect the game. Epic is not just a vanguard, but it is faster than most developers.
I do not think this hot fix is still live, but it will be soon. I believe that the pursuit of aggression is a good idea, because in many cases Fortnight may be a bit turtle, but it is certainly not its way.
Epic knew that it would be disputed, but they were trying to propagate aggression and discourage the tortoise. They also took a list of questions they asked about the change in the community:
25% the right amount? Was it less?
Should all elements reduce the same damage? That should absorb a higher than metal wood?
Are currently aggressive / defensive balances? How can any other methods of earning money to counter the challenge of additional procedures?
Well, the community reacted so loud about how bad this change was, that Epik has already announced that they are coming back a day after it's gone. Here's their new statement:
"Hey everyone, we will bring changes to the explosive damage changes yesterday, we really appreciate your feedback! We've heard better inputs about how we can inspire aggressive play better and we will keep that input in mind when we consider other options. I'm working to recover and once I've finished updating it. "
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Fortnight players silently oppose something like Nerf like a building and I think that sometimes they can be killed on that mountain, I want to agree with a lot, amateur and professional, this was a very bad change. Accepting splash damage during the disguise, especially against rocket launchers, is that you have not taken any shelter in the literal sense of protecting yourself from the walls, it can cause a lot of harm to change, or escape will reveal to you. Likewise, how dramatically the third part of this section has increased, since the explosion of any kind of explosion through the walls of the fire can occur, and splash kills randomly through damages. In short, it was a bad idea.
You can quickly respond to epic changes in two ways.
First, another example of Epic fan response, not immediately attempting to react to fan feedback and strengthening their visions, when their game is actually taken by those who play the game so badly.
You can also explain it to the epic about "jump the shark" for the fontnite, really fearing that a change that makes the players think of "this out screw out screw" and moves towards other interesting games beyond this fall. . It seems that the kind of gameplay that might seem to be negative, Epic so they do not want to stand for longer than the minimum once they figured out to hate it with each other.
However, it is tempting to quickly see this a reverse. I'm a Destiny Player, where changes in the game are fastest and take about one month in six months, not even slow, even forced forced things that negatively affect the game. Epic is not just a vanguard, but it is faster than most developers.
I do not think this hot fix is still live, but it will be soon. I believe that the pursuit of aggression is a good idea, because in many cases Fortnight may be a bit turtle, but it is certainly not its way.
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